The Lost Academy
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~Head admin: Zero~

This is where you can role-play a Naruto universe using D&D 4E rules.
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 Water Walking Jutsu

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Posts : 613
Points : 2506
Reputation : 513
Join date : 2010-06-12
Age : 31
Location : Behind you....naked....eating a pie...

Shinobi Infomation
Rank: Genin
60/60  (60/60)
49/50  (49/50)

PostSubject: Water Walking Jutsu   Wed Jun 30, 2010 6:48 pm

Tadayou (Water Strider)
Chakra Control (Body)
Rank: 2 (C-Class);
Range: Personal;
Target: You;
Duration: 1 minute;
Saving Throws: None;
Chakra Cost: 4.

This technique allows the user to float on watery surfaces. He may float on water, oil or
blood, even, but not actively harmful substance like Acid or Lava. The user is able to
walk, run or charge normally and suffer no movement penalty while on calm water. If the user uses this technique on rough water, he must make a Dex check (DC 15) or move at half his normal speed until his next turn.

If the technique is used on stormy water, the user must make a Dex check (DC 20) or move at one-quarter his normal speed and lose his dexterity bonus to defense until his next turn, where he must remake another check. On the round the technique should end, the user may sustain the technique and renew its effect on the same round; doing so still costs the user the same Chakra Cost as it would if he used the technique normally.

Using this technique underwater has no effect until the user surfaces. When landing on
water, a character can use this technique, but must pay double the chakra cost.

I have an oven with a 'stop time' button. It's probably supposed to say 'stop timer' but I don't touch it, just in case.
Health: 60
Chakra: 50
Speed: 15
Dexterity: 15
Strength: 15 (25)
Intelligence: 15
(Red Eyes Active)
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