The Lost Academy
Hello guest and welcome to The Lost Academy also known as TLA. Here on TLA we rp as our own characters not canons sorry guys. We also have 2 main rules that are.

1. Have Fun

see ya

~Head admin: Zero~

This is where you can role-play a Naruto universe using D&D 4E rules.
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 Puppetry Technique

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Posts : 613
Points : 2506
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Join date : 2010-06-12
Age : 31
Location : Behind you....naked....eating a pie...

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Rank: Genin
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PostSubject: Puppetry Technique   Mon Jun 28, 2010 9:10 pm

Kugutsu no Jutsu (Puppetry Technique)
Rank: 2 (C-Class);
Range: 10 feet;
Target: One puppet;
Duration: 5 rounds + 1 round/extra chakra (excluding empower);
Saving Throws: Int negate (object);
Chakra Resistance: Yes (object);
Chakra Cost: 4.

The user is able to animate a Small or smaller puppet within range. The puppet has 1 hit point, and a chakra pool of 4, and cannot move further than 30 feet from the user. It follows the same rules as puppet combat, but when either the puppet or the user are attacked, the user must make a Int check (DC 15+damage dealt) or lose control of it. If the puppet's chakra pool or hit points drop to 0, it becomes disabled and cannot be animated again for 1d4 rounds. A puppet has as much chakra as was spent animating it.

If the puppet reaches 0 hit points, it is deanimated and must be repaired. The user cannot control more than one puppet using this technique, and cannot use any of the components a puppet may have. The puppet cannot have more HP than the user.

A character that can See Chakra gains a +2 bonus to Spot checks to spot the user from the chakra strings, if he is hiding. Double that bonus for characters who can See Through Chakra.

The first, third and fifth step of mastery allow the user to increase the puppet's maximum HP by 1, at the cost of 1 additional chakra.

I have an oven with a 'stop time' button. It's probably supposed to say 'stop timer' but I don't touch it, just in case.
Health: 60
Chakra: 50
Speed: 15
Dexterity: 15
Strength: 15 (25)
Intelligence: 15
(Red Eyes Active)
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