The Lost Academy
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This is where you can role-play a Naruto universe using D&D 4E rules.
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 Time Gate Technique

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Join date : 2010-06-12
Age : 31
Location : Behind you....naked....eating a pie...

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PostSubject: Time Gate Technique   Mon Jun 28, 2010 7:08 am

Jimon no Jutsu (Time Gate Technique)
Ninjutsu (Shunjutsu; Requires Mugen Ugoku no Jutsu (t), Ninjutsu 21 ranks and 8 other Shunjutsu techniques) [Teleportation]
Rank: 14 (Super S-Class);
Range: 200 feet/Rank of the user (Genin 200 ft, Chuunin 400 ft, Jounin 600 ft, Kage 800 ft);
Effect: One invisible gate;
Duration: Concentration (up to 1 round/6 extra chakra) plus 1 round;
Saving Throws: None;
Chakra Cost: 20 + 6 per additional creatures (maximum 1 (base) + 7).

This technique allows the user to form an invisible gate within 10 feet of him which only he can know the location of. Any Medium-sized or smaller creature that passes through the gate is instantly teleported to any location of the user's choice that is within range, following the same rules as Mugen Ugoku no Jutsu.

The maximum number of creatures that can pass through the gate before it disappears is 1 for the basic cost of the technique, plus 1 per every 6 additional points of Chakra spent on the technique (maximum 1 + 7). After using the technique, the user will be Exhausted unless he succeeds a Str save (DC 25), in which case he will simply be Fatigued.

I have an oven with a 'stop time' button. It's probably supposed to say 'stop timer' but I don't touch it, just in case.
Health: 60
Chakra: 50
Speed: 15
Dexterity: 15
Strength: 15 (25)
Intelligence: 15
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